ICO Review: eSports Project

OverView:

eSports.com is a blockchain-based eSports platform that recently launched its ICO. The goal of the platform is to create the home of eSports and “become the biggest content community platform worldwide.” The creators of the platform want to lift eSports coverage to the next level, making it rival today’s sports TV coverage.

eSports is creating the biggest eSports portal in the world. This high quality experience, meaningful to our gamer friends and fans, will enable them to create, curate, share and enjoy great content together, or even participate in and contribute to events.

eSports's Feature & Mission:

eSports's mission is to be the standard cryptocurrency for all of eSports. We will sponsor players, teams and tournaments and we will increase the existing cash prize pools by adding ESE tokens! We will empower gamers!
eSports Ecosystem (ESE) is an ERC20 token that is designed for the gaming industry. The token will be used for various purposes, e.g. payouts, tournament entry fees, etc. The users who keep tokens in their ESE wallets will benefit from staking rewards, i.e. the wallets will automatically accumulate additional ESEs depending on the number of tokens the user holds. The solution also envisages a loyalty reward that will be distributed together with the daily staking reward. The amount of this reward depends on the number of ESEs held and will be distributed every 7 days

How Does eSports Work?

eSports breaks its coverage into three main areas, including:
  • Education
  • Entertainment
  • Statistics
All users can participate in creating content for these three areas by writing guides or producing videos. Users earn compensation in the form of eSports.com Reward Tokens, or ESE.
The end result is the creation of “the biggest eSports portal in the world” – or at least that’s the goal. That portal will incentivize the creation of high-quality educational content, entertainment, and statistics. Users who produce the best content will rise to the top of the platform, and they’ll be incentivized further in the form of ESE rewards.
The ESE will be the in-platform currency and rewards program. Anything on the platform can be purchased with ESE. The company may also release a betting platform built around ESE – although the launch of their gambling platform is contingent on “the legislative environment in Malta.”
In addition to the three content areas listed above, there are two core parts of the eSports.com ecosystem, including “The Economy” and “The Raffle”.
The Economy
eSports.com plans to tokenize its platform as much as possible. ESE tokens can be spent on a variety of products and services within the eSports.com ecosystem. Here are the core parts of the company’s economy:
  • Buy hardware, games, in-game content, and apparel from the eSports.com shop
  • Buy coaching lessons, learning videos, tutorials, and 1-on-1 strategy advice in the eSports university from coaches and community members (users can also earn ESE by offering lessons or coaching themselves, or by producing videos)
  • Unlock exclusive content, like a unique line of gamer apparel or access to subscriber-only videos (early backers will receive access to unique items that can only be purchased for ERT, including t-shirts, in-platform perks, and profile icons indicating your status as a founding member)
  • Reward others for creating content and be rewarded yourself (“very similar to Reddit gold”, explains the eSports.com whitepaper)
  • Unlock premium subscription tiers that provide access to different icons, colors, or customization options
The Raffle
eSports.com will launch a raffle where each smallest unit of ESE(the Satoshi equivalent of an ESE) acts as a ticket to participate. All details of the raffle will be released at a later point in time, and a jackpot will be created based on the company’s earnings during that time period. Whoever wins the raffle will be awarded the full prize money, paid out in cryptocurrency.
The raffle is technically a form of gambling. In order for the raffle to legally take place, eSports.com will need to apply for a gambling license. The developers are in the process of acquiring that license.

Team:

The eSports Ecosystem team consists of experienced entrepreneurs, developers, and gamers in the eSports industry.
Lap Chi Duong is the CEO of one of the largest eSports companies in Canada. Canada Cup Gaming. Lap Chi provides ESE with the perfect launching platform to ensure its success. With a strong foothold in the eSports ecosystem, Lap Chi is well known and has close relationships with other eSports companies, organizers, and professional players to help ESE gain worldwide awareness, adoption, and acceptance within the eSports ecosystem.
PETER NGUYEN – President Peter Nguyen is an early adopter and cryptocurrency expert. He is a full-time cryptocurrency trader, miner, and master node operator. A true student of the game, he will bring his extensive knowledge to the project and advise on how to best merge both the cryptocurrency world and the eSports ecosystem.

Roadmap:


Token Sales Detail:

Pre-Sale: September 15th, 2018 – September 30th 2018 and the price per ESE is $0.0019 USD Presale Hard Cap: 1,270,000,000 ESE x $0.0019 USD per ESE = $2,413.000 USD
Public Sale: October 10th, 2018 – October 31st, 2018 and the price per ESE is $0.0039 USD Public Sale Hard Cap: 5,060,000,000 ESE x $0.0039 USD per ESE = $19,734,000 USD
• Token ticker: ESE
• Total time supply: 10,000,000,000
• Maximum token supply: 30,000,000,000
• Pre sale dates: 15th to 30th September 2018
• Pre sale price: $0.0019
• Public sale dates: 10th to 31st October 2018
• Public sale price: $0.0039
• Total Hardcap: $22,147,000 USD
The company has already reached its minimum funding goal of 2 million EUR. Their goal is to raise 5 million EUR in funding, in which case they’ll provide a 10% bonus to early investors. If they reach 20 million EUR in funding, they’ll launch eSports University within 3 months of launching the portal. The University will include a physical gaming house in Berlin along with two teams: one for CS:GO and one for League of Legends.
In total, 40% of the total supply of tokens is available during the ICO. The remainder is split between the team (20%), company cold storage (20%), buffer (10%), investors (5%), and bonuses (5%). There’s a total supply of 60 million tokens.

For more information:

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